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| using System; using System.Collections.Generic; using Unity.VisualScripting; using UnityEngine; using UnityEngine.Events;
public class GameEventManager : Single<GameEventManager> { public delegate void MyAction<T1, T2, T3, T4, T5>(T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5); private interface IEventHelp {
}
private class EventHelp : IEventHelp { public event UnityAction Action;
public void AddCall(UnityAction action) { Action += action; }
public void Call() { Action?.Invoke(); }
public void RemoveCall(UnityAction action) { Action -= action; } }
private class EventHelp<T> : IEventHelp { public event UnityAction<T> Action;
public void AddCall(UnityAction<T> action) { Action += action; }
public void Call(T param) { Action?.Invoke(param); }
public void RemoveCall(UnityAction<T> action) { Action -= action; } }
private class EventHelp<T1, T2, T3> : IEventHelp { public event UnityAction<T1, T2, T3> Action;
public void AddCall(UnityAction<T1, T2, T3> action) { Action += action; }
public void Call(T1 param1, T2 param2, T3 param3) { Action?.Invoke(param1, param2, param3); }
public void RemoveCall(UnityAction<T1, T2, T3> action) { Action -= action; } }
private class EventHelp<T1, T2, T3, T4, T5> : IEventHelp { public event MyAction<T1, T2, T3, T4, T5> Action;
public void AddCall(MyAction<T1, T2, T3, T4, T5> action) { Action += action; }
public void Call(T1 param1, T2 param2, T3 param3, T4 param4, T5 param5) { Action?.Invoke(param1, param2, param3, param4, param5); }
public void RemoveCall(MyAction<T1, T2, T3, T4, T5> action) { Action -= action; } }
private Dictionary<string, IEventHelp> eventManager = new Dictionary<string, IEventHelp>();
// 添加事件监听 public void AddEventListening(string eventName, UnityAction action) { if (!eventManager.ContainsKey(eventName)) { eventManager[eventName] = new EventHelp(); } ((EventHelp)eventManager[eventName]).AddCall(action); }
// 添加带参数的事件监听 public void AddEventListening<T>(string eventName, UnityAction<T> action) { if (!eventManager.ContainsKey(eventName)) { eventManager[eventName] = new EventHelp<T>(); } ((EventHelp<T>)eventManager[eventName]).AddCall(action); }
public void AddEventListening<T1, T2, T3>(string eventName, UnityAction<T1, T2, T3> action) { if (!eventManager.ContainsKey(eventName)) { eventManager[eventName] = new EventHelp<T1, T2, T3>(); } ((EventHelp<T1, T2, T3>)eventManager[eventName]).AddCall(action); }
public void AddEventListening<T1, T2, T3, T4, T5>(string eventName, MyAction<T1, T2, T3, T4, T5> action) { if (!eventManager.ContainsKey(eventName)) { eventManager[eventName] = new EventHelp<T1, T2, T3, T4, T5>(); } ((EventHelp<T1, T2, T3, T4, T5>)eventManager[eventName]).AddCall(action); }
// 删除事件监听 public void RemoveEvent(string eventName, UnityAction action) { if (eventManager.ContainsKey(eventName)) { var eventHelp = eventManager[eventName] as EventHelp; if (eventHelp != null) { eventHelp.RemoveCall(action); } } }
// 删除带参数的事件监听 public void RemoveEvent<T>(string eventName, UnityAction<T> action) { if (eventManager.ContainsKey(eventName)) { var eventHelp = eventManager[eventName] as EventHelp<T>; if (eventHelp != null) { eventHelp.RemoveCall(action); } } }
public void RemoveEvent<T1, T2, T3>(string eventName, UnityAction<T1, T2, T3> action) { if (eventManager.ContainsKey(eventName)) { var eventHelp = eventManager[eventName] as EventHelp<T1, T2, T3>; if (eventHelp != null) { eventHelp.RemoveCall(action); } } }
public void RemoveEvent<T1, T2, T3, T4, T5>(string eventName, MyAction<T1, T2, T3, T4, T5> action) { if (eventManager.ContainsKey(eventName)) { var eventHelp = eventManager[eventName] as EventHelp<T1, T2, T3, T4, T5>; if (eventHelp != null) { eventHelp.RemoveCall(action); } } }
// 触发事件 public void InvokeEvent(string eventName) { if (eventManager.ContainsKey(eventName)) { var eventHelp = eventManager[eventName] as EventHelp; if (eventHelp != null) { eventHelp.Call(); } } }
// 触发带参数的事件 public void InvokeEvent<T>(string eventName, T param) { if (eventManager.ContainsKey(eventName)) { var eventHelp = eventManager[eventName] as EventHelp<T>; if (eventHelp != null) { eventHelp.Call(param); } } }
public void InvokeEvent<T1, T2, T3>(string eventName, T1 param1, T2 param2, T3 param3) { if (eventManager.ContainsKey(eventName)) { var eventHelp = eventManager[eventName] as EventHelp<T1, T2, T3>; if (eventHelp != null) { eventHelp.Call(param1, param2, param3); } } }
public void InvokeEvent<T1, T2, T3, T4, T5>(string eventName, T1 param1, T2 param2, T3 param3, T4 param4, T5 param5) { if (eventManager.ContainsKey(eventName)) { var eventHelp = eventManager[eventName] as EventHelp<T1, T2, T3, T4, T5>; if (eventHelp != null) { eventHelp.Call(param1, param2, param3, param4, param5); } } } }
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